IP Realignment That Arrived Late After Industry Growth
Korea''s screen golf industry has grown beyond simple indoor sports into a massive digital sports industry — sensors, high-resolution graphics, and 3D modeling combined to enable downtown golf experiences similar to actual golf courses. The core legal dispute: is it legitimate to digitally replicate real golf courses and earn revenue? 2020 Supreme Court ruling — the key turning point: golf course operator sued Golfzon for unauthorized commercialization of their course; the court did NOT recognize the golf course as an architectural work under copyright law (creator is the course designer, not the operator; operator couldn''t prove proper copyright assignment from the designer). However, the Supreme Court went further: while copyright infringement wasn''t recognized, unauthorized use of "results created through another''s substantial investment or effort" under the Unfair Competition Prevention Act was found problematic. Golf courses involve enormous capital and effort in site selection, terrain analysis, landscaping, turf management, and facility construction — Golfzon benefiting commercially from this investment without authorization created unfair competition. The 2025 follow-up ruling further refined the framework: 3D golf course recreation in screen golf should be considered a "virtual derivative creation" with its own creative expression — the question becomes not just "did they copy the physical space?" but "is the digital rendering itself creative enough to warrant its own rights, and does it displace the original's market?" Industry implications: golf course operators can now negotiate licensing fees rather than receiving nothing; course designers'' rights must be explicitly assigned in operator agreements; screen golf companies must establish licensing frameworks; the same principles apply to other industries where physical-world experiences (stadiums, theme parks, concert venues) are digitally replicated for commercial purposes.

